AI Insights · Timothy · September 2022
Top 5 Educational Games on iOS in Kuwait Q3 2022
Discover the performance of the top 5 educational games on iOS in Kuwait during Q3 2022, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Educational Games on iOS in Kuwait in Q3 2022
In the third quarter of 2022, several educational games on iOS showed notable performance trends in Kuwait. Here's a closer look at the top 5 educational apps based on data from Sensor Tower.
Lingokids - Play and Learn
Publisher: Monkimun Inc
Lingokids - Play and Learn experienced a significant increase in weekly revenue, peaking at approximately $6.4K in the last week of September. Weekly downloads saw a gradual increase, reaching around 1K in mid-August, while weekly active users rose from 1.1K at the beginning of the quarter to nearly 2K by the end of September.
TinyTap: Kids' Learning Games
Publisher: TinyTap Ltd.
TinyTap: Kids' Learning Games had a fluctuating revenue trend, with a notable peak of $1.8K in the week of July 18. Weekly downloads varied, with a high of 382 in mid-July and a low of 38 in early August. Active users showed some fluctuation, rising to 494 in mid-July and ending the quarter at 322.
Keiki Learning games for Kids
Publisher: BENIPOL LIMITED
Keiki Learning games for Kids saw a steady weekly revenue, peaking at $568 in the first week of August. Downloads remained relatively stable, with a peak of 435 in mid-September. Active users grew from 362 in late June to 489 by mid-September.
Lamsa - Kids Learning App
Publisher: Lamsa FZ-LLC
Lamsa - Kids Learning App maintained consistent weekly revenue, peaking at $346 in late August. Downloads remained stable throughout the quarter, with minor fluctuations, reaching a high of 148 in late July. Active users hovered around the 400 mark, with a slight increase to 419 by the end of September.
Kiddopia - Kids Learning Games
Publisher: Kiddopia, Inc.
Kiddopia - Kids Learning Games exhibited a steady increase in weekly revenue, reaching $462 by the end of September. Downloads saw a significant surge, peaking at 515 in mid-September. Active users showed a substantial rise from 341 in late June to over 1.1K by the end of the quarter.
These insights reflect the dynamic performance of educational games in Kuwait's iOS market during Q3 2022. For more detailed data and further insights, visit Sensor Tower.